Harvey Dent, Two-Face

Former District Attorney Harvey Dent was once Gotham's bright future, until half of his face was burnt with acid and his psyche damaged by one of his adversaries. Reborn as Two-Face, a criminal that relies on a coin toss to make his decisions, Harvey is now as dangerous as any man can be. Within Arkham City, a massive prison meant to hold every criminal in Gotham, Two-Face is a thriving crime lord and is at war with both the Joker and the Penguin, intending on wiping both out in order to assume complete control over the prison and carve up the streets for himself.


Voice actor: Troy Baker (English)
  • Hair Color: Brown/Grey
  • Eye Color: Blue
  • Height: 6 ft.
  • Weight: 182 lbs.


  • Hideously scarred on the left half of his face, which he plays up with clothing that’s differently styled on one side.
  • Extremely skilled with his weapons of choice: twin .45 automatics.
  • Psychotic obsession with duality, designing crimes around the number two.
  • Defers to his half-scarred coin in choices of life or death.


Road to ArkhamEdit

Two-Face was briefly mentioned by Oracle when Batman voiced his suspicions of the three anonymous tips upon apprehending the Joker, where she mentions that he was unlikely to have been the anonymous tipster as he was still hospitalized from an earlier encounter with Batman.

Batman: Arkham AsylumEdit

Although Two Face doesn't appear in Arkham Asylum. His cell can be found in the Penitentiary and after finally defeating the Joker, a call comes in over the police radios that Two-Face is robbing the Second National Bank in Gotham City. Batman then cuts his conversation with Commissioner Gordon short in order to pursue the criminal. The outcome of this implied confrontation between Batman and Two-Face is unknown, but it would seem that Two-Face would remain at large regardless months later.

After ArkhamEdit

Several months after the events of Arkham Asylum, Two-Face remained at large in Gotham City, continuing in leading his gang into making several heists. However, two former gang members of his, the brother, sister team T&T (based on his obsession with duality) begin operating on their own throughout Gotham. Batman correctly guessed that Two-Face hired the pair, who earlier that day attacked a armored car on it's way to the bank. When Batman finds him, his left leg is broken, right arm is in a sling, and he's wearing a neckbrace with two hooker's at his side (each representing his two personalities).

He accepts Batman's deal for a thirty minute head start in exchange for information about T&T. He explains that following the Joker riots he bought several of the crates of Titan that had floated into Gotham docks saying that "the Coin said it was a good investment". Little did he realize the mistake of getting relatively new employee's T&T to bring it down into his basement. Upon realizing what they had they began training extensively in hand to hand combat and experimenting with Titan in small doses (thereby retaining control of themselves in Titan form). It wasn't long before they made their experiments known, slaughtering Two-Face's gang and nearly killing the man himself. He prevents his men from killing Batman, knowing they wouldn't be able to do it and more importantly believing T&T would.

However, Batman stops the duo, but not before they initiate a suicide attack that would completely destroy the newly rebuilt City Hall and kill more than three hundred people. This atrocity was all the City Council needed to approve a plan made by Sharp and, secretly, Hugo Strange, who was also responsible for T&T's attack, known as Arkham City. Arkham City was to be an entire walled off section of Gotham where every criminal and inmate of Blackgate and Arkham would be thrown into with no rules or regulations except for no attempts of escape. As the prison is built, almost every single criminal in Gotham, along with scores of innocent people, are arrested and thrown into the Madhouse domain to survive with little to no food, medical attention, and clothing and shelter.

Eventually, Strange would shut down all criminal operations throughout Gotham, forces many criminals and innocent civilians to flee the city, and capture every one of his targets except for three; Two-Face, Catwoman, and Batman. Two-Face, desiring to become the ruling elite on Gotham's streets, gives a tip to Professor Strange on where Selina Kyle resides. Using this information, Strange locates one of Selina Kyle's apartments where she was currently residing. Attacking the apartment, TYGER operatives were unable to capture Catwoman, but were able to locate her safe, full of stolen loot and goods. Under Strange's orders, the guards took the loot and goods to the Arkham City Confiscated Goods Vault, hoping that this would draw out Catwoman to be captured. True to Strange's prediction, Catwoman would set her sights on Arkham Island to obtain the blueprints for Arkham City that would allow her to locate the perfect entry level into the vault.

Unfortunately for Selina, Dent and his gang had the same idea and attacked the facility first, but Strange saw this as the perfect opportunity to capture the last two criminals on Gotham's streets. As Catwoman and Dent brawl for the plans, which Two-Face photographed with his camera, TYGER guards are sent in to apprehend them both. Batman, however intervenes and saves Catwoman just as she steals Dent's camera and Dent is arrested. Before Batman can get Selina to safety, the feline learns that Two-Face had removed the SD card from the camera and looks down to see him swallowing it. Infuriated, Catwoman breaks free of Batman's hold to attack Dent, only to be arrested as well, while Batman escapes the facility knowing that there is nothing further he can do. While Strange is satisfied with Dent and Selina's capture, he is nonetheless disappointed that Batman has escaped him yet again. He has his guards bring in Two-Face so that he can interrogate him personally while he increases TYGER patrols throughout the city to locate Batman.

Batman: Arkham CityEdit

Once Dent is brought to him, Strange sees him as a great, potential ally as his past public admiration and political prowess would serve Strange's plans and strengthen his hold over the city, though he would need to be cured first. Seeking to break Dent's addiction to his coin, he has his guards take it off his person while Strange replaces it with a coin of his own to ensure that Dent cooperates and answers his questions regarding his past. When Dent learns of Strange's deception, Strange has him released into Arkham City without his coin in hopes that he will learn to become independent of his iconic item. At first, Dent seems to function well enough to form his own gang and a headquarters within the Solomon Wayne Courthouse, locking up Calendar Man, who used the structure to kill others on holidays, in one of the court's holding cells, encouraging Strange into thinking that Dent may be able to be cured after all.

Once Dent is brought back to him, Strange puts one final contingency manipulation into effect and begins to add fuel to Dent's hatred of Bruce Wayne, whom Dent sees as nothing more than a spoiled rich boy, in preparation towards Wayne's inevitable incarceration in his facility. Strange then legitimately reaches out to Dent and gives him a choice; he will throw his coin in the air and if Dent does not catch it, then Strange would do all that he can in his power to cure him and make him the man he once was. However, if Dent does catch it, then Strange would let him loose in Arkham City and inform him of what Catwoman is doing that very second. After Strange throws the coin in the air, Dent catches it, much to Strange's disappointment and annoyance, but lets Dent know of Catwoman's impending theft of his safe.

Strange then lets Two-Face go, knowing that Dent is too far gone to be cured and serve as a useful ally, and catch Catwoman, hoping to dispose of the cat burglar so that she can no longer interfere with his plans. Soon after, Two-Face catches Catwoman just as she steals the SD card and holds her prisoner in the court house. Two-Face would soon be able to build up his forces until he is seen as one of the leading powers within the massive prison and would eventually seize complete control over the Park Row section of Arkham City to direct his affairs from. Having established himself as one of the leading crime figures in the lawless region and captured Catwoman, Two-Face intends the execute the feline theif to showcase his might and recruit others for his thriving gang. He believes that this will gain him the respect that he deserves among the gangs of the city and will make him a well placed rival to both Joker and Penguin. His ultimate plans are to recruit half of the city's populace to his cause and to slaughter the other half.

Remembering his past, Two-Face decides to flip his coin to determine whether he should give Catwoman a trial (heads up) or pronounce summary judgment (tails up) against her. His coin lands heads up which, in turn, allows Batman time to infiltrate the city in the guise of Bruce Wayne as a political prisoner. Batman reaches the courthouse and observes part of the trial, taking out guards while doing so and observing Catwoman above a tub of the same type of acid that made Harvey into Two-Face. Harvey flees as his men fight the Batman and, when the Dark Knight defeats them all, Harvey quickly shoots Batman in the chest.

Two-Face then turns to Catwoman and flips his coin a second time to decide her fate; this time it lands bad side up and he raises his gun to shoot her. Catwoman managed to knock him down and frees herself from the gallows above the acid vat, scratching his face's good side in the process. Two-Face goes to kill her again with a second gun, but Batman stops him and ties him above the acid, after which Catwoman kicks Two-Face in the groin after sarcastically asking "how's it hanging Harv?", and retrieving the PDA she earlier attempted to steal. Two-Face vows revenge and is later released from his confinement by his gang.

Eventually, the tide in the gang war changes dramatically when Batman subdues Penguin and defeats most of his forces. Two-Face immediately takes advantage of this new tide and has his forces seize complete control over Penguin's territory and claim the museum as their own. He succeeds, slaughtering any of Penguin's followers who resist, converts the museum into his new base of operations, and claims all the goods, loot, and weaponry inside as his own. With a large portion of Arkham City his, Two-Face begins moving his own supplies and weaponry from the Solomon Wayne Courthouse to his new base and turns his attention to murdering Catwoman once again. As he makes his plans however, he hears Strange announce Mayor Quincy Sharp's impending incarceration in Arkham City. Remembering Sharp from Arkham Asylum when he was Warden, Two-Face sends a handful of his men to abduct the mayor as soon as he is processed and take him to the museum so that he may kill him in retribution for the "treatments" Sharp administered on him to cure his illness.

However, Batman subdues all of Dent's men before they can capture Sharp and rescues him, leaving Two-Face to refocus his concentration on securing his position in the gang wars, now between only him and The Joker. While Two-Face and his forces were more than a formidable opponent, Joker gains the upper hand when he retrieves TYGER weapons and proceeds to leave a path of death and destruction throughout Arkham City and conquer most of it. Before Two-Face could act, Hugo Strange enacts Protocol 10, the systematic destruction of the entire prison city and inmate population through missile attacks. Hundreds of inmates are instantly slaughtered in a rainfall of death and destruction, including many of Two-Face's gang. Two-Face is able to find a secure location to remain hidden and safe while Batman defeats Strange and neutralizes all TYGER forces and Protocol 10.

After the destructive ramifications of Protocol 10 and Hugo Strange's disappearance, Joker's crew, most of of which survived by hiding in the sewer tunnels and subway systems, take over the rest of Arkham City as Joker makes the Monarch Theater into an arena for his final showdown with the Dark Knight. While most of Two-Face's gang believe that they have lost the gang war, Joker is defeated by Batman and finally succumbs to his Titan illness. As Batman grimly carries Joker's corpse out of the Theater and Arkham City, Two-Face's gang is able to resume their control over their territory, though Joker's gang would still maintain hold over a large portion of the city as well.

Planning one final massacre against Joker's remaining forces, Two-Face also sets himself out after Catwoman, who was previously spending her time in the prison compound attempting to break into the Arkham City Confiscated Items Vault. While Catwoman was on her quest, Two-Face has his gang rig her apartment to blow with dozens of bombs and steal her loot. Taking the loot back to Penguin's museum, Two-Face puts his army on patrol in case Catwoman was not killed in the explosion as he prepares all weapons and ammunition for his last attack and siege on Arkham City. True to his prediction, Catwoman reemerges and systematically takes out Two-Face's men and eventually defeats him a second time. Two-Face would get one last laugh on the feline however when he reveals that he only kept half of her loot and gave the rest away to various members of his gang, at which point Catwoman responds by knocking him out cold.

After being humiliated by Catwoman yet again, Two-Face goes into hiding and loses the confidence of many of his men, leaving his gang's future questionable. However, Two-Face's rage and vendetta against Catwoman would only be amplified further after his second defeat at her hands. Before retreating into the shadows, Two-Face leaves a threatening message on Catwoman's apartment, "Catwoman Must Die!!!"; implying that their vendetta is far from finished and has only gotten more personal, possibly foreshadowing events yet to come. Without leadership from Two-Face, his gang's power remains neutral in Penguin's previous territory, ending the gang wars in Arkham City once and for all and leaving the site secure enough to be shut down by the Gotham City Police.

Once Harley Quinn and her gang was apprehended and Arkham City was finally shut down, it can be safely assumed that Two-Face was evacuated to a temporary holding facility along with other inmates until Arkham Asylum and Blackgate are cleared for reopening.

Psychological Profile (by Dr. Young)Edit

Real Name: Harvey Dent


Psychological Profile: A bizarre schizotypal, Dent shows intense ideation focused on the concept of dualism. This arises out of his unique facial disfigurement (half of his face has been scarred by acid) as shown by its emergence concurrent with the incident that scarred him. He has no prior history of psychopathic behavior, but since his disfigurement he has continually created situations based on positive and negative outcomes with chance as the deciding factor. He accepts no responsibility for the sociopathic, destructive outcomes that result approximately 50% of the time.

Additional Notes:

Dent's ideation around dualism extends to his clothing, his environments, and the central toke of his psychological make-up, his half-scarred silver dollar. He becomes catatonic if it is removed from him.

Perhaps I should be unsurprised that only half of our treatment sessions are productive. The other half are characterized by endless, pointless word games revolving around chance and fate.

Arkham City Profile: Prof. Hugo StrangeEdit

Harvey Dent A.K.A Two-Face

The capture of Two-Face brought an end to his reign of violence and terror on the streets of Gotham. Since his incarceration in Arkham City, he has used his persuasive influence to quickly rise to the top of the food chain.

Two-Face is obsessed with duality, and determined to recruit half the population of Arkham City in preparation for a bloody war against the other gangs within Arkham City. But his strategy starts and ends with a flip of his coin, adding an element of randomness to his every move.

Hugo Strange: Side Note

Is Two-Face useful?

Heads or tails

~ Hugo Strange

Patient InterviewsEdit

Part 1Edit

  • Strange: Sit down Mr. Dent. It is Mr. Dent I am talking to, right?
  • Two-Face: Use our real name.
  • Strange: Two-Face? if you wish. Please. Sit.
  • Two-Face: What is it, Strange? Not happy just arresting us? Throwing us in this place.
  • Strange: I wish to understand you. I have read the reports, seen the footage and now I want to hear your side of the story.
  • Two-Face: Heh... We'll see
  • Strange: I assume you need to toss your coin in order to decide to answer my questions.
  • Two-Face: You ready to find out? (tosses coin in the air, then catches it)
  • Strange: Well?
  • Two-Face: Came up bad. Sorry.
  • Strange: Not a problem. Guard. Take Mr. Dent's coin off of him. (struggling is heard)
  • Two-Face: NO! NO!
  • Strange: Good. now let us hear what fate has in store for you.

Part 2Edit

  • Two-Face: I'll kill you for this.
  • Strange: Really? Look at your coin. It wants you to tell me about that day in the courtroom.
  • Two-Face: It was painful.
  • Strange: Elaborate.
  • Two-Face: I was naive. I thought I could make a difference. Falcone was going to go down for what he had done.
  • Strange: But he had other plans.
  • Two-Face: Look at my face!
  • Strange: I am. A combination of first, second and third degree burning, hmmm, the scar tissue is quite fascinating.
  • Two-Face: You think?
  • Strange: And that is all it took to make you the way you are?
  • Two-Face: Give me my coin.
  • Strange: Not yet.

Part 3Edit

  • Two-Face: What is it Strange? Are you enjoying this?
  • Strange: Not in the slightest. Let's go back further, you were a rising star, a beacon of light for this city. A white knight riding in to save it with the dark knight not far behind.
  • Two-Face: You can leave him out of this. He is wrong. They all are. No one understands the beauty of fate's hand. I am grateful to Falcone. he gave me a clarity; a purity that few will know. Everything boils down to a simple choice, this way or that way, good... or bad.
  • Strange: Do you really believe that?
  • Two-Face: How could I not?
  • Strange: Interesting. So all you need is this coin and everything is simple?
  • Two-Face: Give me it!
  • Strange: Or what about this coin? (throws coin on the table) Or this? (and another) Or these? (and a handful of coins)
  • Two-Face: What are you doing?
  • Strange: Proving a point. Fate didn't make you answer my question, I did. I replaced your coin with my own. See? You answered me because I wanted you to.

Part 4Edit

  • Strange: How is he today?
  • TYGER Guard: Prisoner has been quiet. Since getting those coins, he has spent most of his time examining them.
  • Strange: Good. Hello, Harvey. Are you ready to talk?
  • Two-Face: Leave us. We don't want to talk. Not to you.
  • Strange: Please. Take a seat. I have one last thing to discuss and then I will give you something in return.
  • Two-Face: I don't know. I can't decide. It's too confusing.
  • Strange: Of course it is. I want to talk about Mr. Wayne.
  • Two-Face: Why!?
  • Strange: Indulge me.
  • Two-Face: We don't like the guy.
  • Strange: Hardly surprising. Did you ever consider that you were alike? A traumatic event created you, an equally traumatic event altered him.
  • Two-Face: He's nothing like us. There's no... no risk, no danger. it's all just money and girls. We should kill him.
  • Strange: Maybe you should.

Part 5Edit

  • Strange: Listen to me Harvey. I am going to give you a simple choice. This is your coin.
  • Two-Face: Is it? Why should I trust you?
  • Strange: It was your father's correct? You know every inch of it. When you close your eyes you can feel it can't you?
  • Two-Face: Give me it... Please.
  • Strange: I want you to understand what I am about to tell you. You believe this coin determines the fate of your world. I however believe your condition has always been present. It was there before you were attacked and it is still there now. You probably had headaches your wife found you unpredictable, scary sometimes.
  • Two-Face: Give US it!
  • Strange: I am going to throw the coin up in the air. If you let it fall, I will do whatever I can to cure you. I will help you become the man you used to be.
  • Two-Face: Or?
  • Strange: If you grab it, I will let you loose in Arkham City and I will tell you what Catwoman is doing right this second.
  • Two-Face: We can't decide.
  • Strange: You have to... (tosses coin in the air, then Two-Face grabs it) At this moment, Catwoman is preparing to steal the contents of the safe in your old campaign office.
  • Two-Face: The bitch! We need to stop her!
  • Strange: And you may. Goodbye Mr. Dent.


  • Concept Art from Arkham City shows Two-Face wielding a revolver, however within the game he is seen to use twin .45 ACPs.
  • In this canon, Carmine Falcone is the responsible one for having scarred Two-Face. Despite his story stating acid was thrown on his face, it appears his entire left side was also scarred (possibly the result of further scarring from a different event).
  • Two-Face is the only gang leader that isn't either dead or detained in the end of the game. Thus, he's won the turf war with Joker and Penguin by default.
  • He often reffers to himself as "we", much like the Batman Forever incarnation of his character in the form of Tommy Lee Jones.
  • While waiting for Catwoman to show up in the museum so that he can kill her, Two-Face repeatedly urges his men to keep a sharp lookout for her. One statement that he says is "We both want her dead! The first one who finds her gets to be, my right hand guy!" The way he says this line is very similar to and likely referencing a humorous line delivered by Jack Nicholson version of The Joker to Bob the Goon based version of his most trusted henchman in imitation of Carl Grissom in the 1989 Batman film.

Game Over LinesEdit


  • "And the judgment is... death!"
  • "Heads or tails?"
  • "Looks like your luck's run out, Batman!"
  • "Bad luck, Batman!"
  • "What's up, Batman? In two minds about saving the kitty? Let me help you out. KILL HER!"


  • "Time to die, kitty-cat."
  • "Sorry, kitty."